
More than 61% of online population are playing games
Total global gaming revenue is expected to reach $188.8 billion in 2025, up 3.4% year-on-year (YoY), according to a forecast by gaming data firm Newzoo. “2025 will see moderate but stable growth in both players and payers, especially in mobile-first emerging regions. The number of players globally is projected to reach 3.6 billion in 2025, up 4.4% YoY, representing 61.5% of the world’s online population.
The total player share relative to the online population will stagnate, according to the forecast. PC 936 million players, up 3.1% YoY; Console: 645 million players, up 2.5% YoY; Mobile: 3.0 billion players, up 4.5% YoY.
PC revenues 2025 will reach $39.9 billion, 2.5% YoY, driven by continued player growth, especially in China and Japan.
Console revenues are forecast at $45.9 billion (+5.5% YoY), with growth fuelled by the launch of new hardware (Nintendo Switch 2), higher software prices, and major releases.
Mobile revenues will be $103.0 billion (+2.9% YoY), with the strongest growth in mobile-first growth regions but lower growth in Asia-Pacific.
The total number of players is expected to slightly outgrow the online population, which is expected to grow by 3.8% year over year to 5.8 billion in 2025. This means that 61.5% of the global population with internet access will play games on at least one platform, with most players on mobile devices.
Between 2025 and 2028, the average total player and online population growth is expected to be 3.3% annually.
“The total player share relative to the online population will stagnate, confirming the games market’s maturity and the necessity of retaining and monetising the existing audiences”, the report says.
Between 2025 and 2028, the average total player and online population growth is expected to be 3.3% annually.
“The total player share relative to the online population will stagnate, confirming the games market’s maturity and the necessity of retaining and monetising the existing audiences.”
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